Armored Core
4

Armored Core

  • Archetype:
  • B.E.S.

  • ATK:
  • 1300

  • DEF:
  • 2000

  • View:
  • 3322




(This card is also always treated as a "B.E.S." card) If only your opponent controls a monster, you can Special Summon this card (from your hand).




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
48± 8/ 100
Power Score
Intrinsic 48
Deck 49

Armored Core — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 49 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Armored Core is a Level 4 Machine that can be Special Summoned from hand, but only when the opponent alone controls a monster, so it converts a narrow board state into a single body with no card advantage and no interaction. Its score comes mainly from being a generic-looking Level 4 material that stays usable as a B.E.S. body, its 1300 ATK and 2000 DEF earn nothing, and the 8 sampled decks show it as a cheap single-copy slot rather than a combo-defining piece. Confidence is Medium because no combo boards were supplied, so the starter and conversion scores rest on card text and deck placement alone.

Axis scores

Axis Score Evidence
Accessibility 40 Hand Special Summon, but only when the opponent alone controls a monster, so it is live only in a narrow board state (verified text; 4 of 8 decks run it, B.E.S. inclusion 60%) (verified)
Combo & Conversion 35 Converts to one Level 4 body with no observed boards; partner pattern with B.E.S. Core and Metal Slave suggests a support role (inferred; no combos_evidence)
Resource Economy 30 No draw, search or recursion in the text, so it is a neutral body rather than card advantage (verified)
Effect & Interaction 10 No negation, removal or hand-trap effect in the text (verified)
Material Utility 55 Level 4 Machine that stays a usable material even when its summon condition is unmet, and is a B.E.S. card by text (verified text; inferred conversion value)
Resilience & Flexibility 40 Single hand-summon route with a condition; redundancy comes only from its B.E.S. archetype label across 3 archetypes (inferred)
Deck-Building Efficiency 80 One copy per deck in all 8 sampled decks with no garnet or lock restriction (observed)

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 Machine body that is usable as material
  • Cheap single-copy slot with no garnet or lock restriction
  • Counts as B.E.S. for archetype support, with inclusion in 4 of 8 sampled B.E.S. decks

Weaknesses

  • Summon needs the opponent alone to control a monster, so it is dead in many board states
  • No card advantage, search or recursion
  • No negation or removal, and little combo payoff

Counters / choke points

  • Opponent boards with no monsters, or with several monsters, make the summon unavailable

Best use

Conditional hand-summoned body / B.E.S. material. Decks: B.E.S. builds, Wind and Machines builds (sampled). Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon only when the opponent alone controls a monster; Level 4 Machine, B.E.S. by text; Single copy in all 8 sampled decks; No effects beyond the summon condition
  • Observed: Runs in 8 of 8 sampled decks across B.E.S., Wind and Machines; B.E.S. statistics inclusion 60%; Frequent partner with B.E.S. Core and Metal Slave cards
  • Inferred: Summon condition makes it a going-second or empty-board recovery body; Material value comes from being a Level 4 Machine
  • Data gaps: no combos supplied, so combo conversion is text-only inference no legal_copies data, so banlist status is assumed unlimited no rulings or guide detail beyond one insect guide mention sampled decks are only 8











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